Last update: 20.07.2019

Description: This is the Cycles render integration into Softimage.

Features:

  1. Builded with Cycles ver. 1.9 (commited at 04.10.2018)
  2. CPU and GPU rendering support
  3. Allows to render ICE-attributes of polygon meshes with context per-point or per-object
  4. Renders ICE-instances and instance models
  5. Renders ICE-strands as hairs
  6. Renders standrad XSI hairs
  7. Renders all Cycles passes (Combined, Depth, Mist, Normal etc.)
  8. Renders any volume objects (in particular OpenVDB, emFluid and Explosia FX)
  9. Saves output rendered images as multi-layer EXR
  10. Custom light primitives
  11. Geometry caching system
  12. OpenColorIO color profilies support with pre-builded Filmic config from Blender 2.79
  13. Shaderballs previews
  14. OSL-shaders support
  15. "How to..." manual with pictures
  16. HDR Master addon for manipulating by hdr-environments
  17. Shader packs

Download: version 1.7.8

How to use: Install as usual addon for Softimage. Switch to the Cycles Renderer and you are ready to render. Use official Cycles manual for references to render parameters, shaders and other properties.

"How to..." manual contains short tutorials with description of main functions and features

Remarks:

  1. All copies of a light source shares the same shader. Make it local to tweak shader parameters independently
  2. Sometimes shaderball preview does not updated during you change the shader parameters. Simply close preview window and open it again
  3. Does not turn on the OSL-shaders support, if it is not necessary. This increase the render time
  4. Does not turn on the deformation blur of objects, if it is not really necessary. It can dramatically increase the render time
  5. If you have incorrect result of the AmbineOcclusion shader node (like described here), turn off "Use AVX2" parameter in the render settings

Pictures and screenshots:

Light primitives and their properties:

Render properties:

Custom properties:

Shaderball models: